Welcome to the month of fear and uncertainty, when the atmosphere of quarantine gripped most cities. Time to revisit the best games about outbreaks and viruses to scare yourself even more... or, on the other hand, to reassure yourself that things aren't as bad in real life. The Resident Evil series is here to put your mind at ease!
About This
The events of Revelations take place between the fourth and fifth installments. If you've missed those, don't worry – this story is self-contained, and it's all about Jill Valentine and Chris Redfield and their new, unknown partners.
Jill and ChrisOur heroes are dropped onto the Queen Zenobia, a drifting liner in the middle of the ocean. It was once the base of a bio-terrorist organization.
We're dealing with a new strain of the T-virus, which turns people into undead – the T-Depth. The virus was tested on deep-sea creatures, but it got out of control. The crew is rapidly mutating and spreading through the ship's ventilation system and other dark, damp areas. You can see the sea creatures' features in the mutants.
But that's just the surface-level story. Like in the good old days of RE, the plot is layered and connects to other events in the universe, even if it's fairly obvious.
Where?
The main action takes place on the Queen Zenobia, a liner from the 1930s. It's so beautifully designed that you'll forget you're on a ship – not a mansion. The opulent cabins, narrow corridors, cramped rooms, libraries, paintings on the walls, intricate furniture, and candelabras all make you feel like you're in a classic mansion. And the graphics are stunning, even though the game came out in 2012 (thanks to the HD re-release):
Not all areas are accessible from the start. It's an old-school tradition – most doors are locked, and you get the keys as you progress through the story. You'll have to revisit familiar places, break into previously inaccessible areas, and solve some decent puzzles. But for old fans, it's all a bit too easy – just insert the coat of arms into a hole, or enter the correct combination of numbers.
One thing that's missing from the game is the variety of interior settings for a non-technological city, snowy passes, and laboratories. They're mainly there for us to play as new characters, which, unfortunately, won't be appearing in any future games in the series. So, what's the point of them?
By the way, THE NEW SIDEKICKS
They're absolutely useless. Having Parker or Jessica never helped me, and actually hindered my progress when they got stuck in doors, ran around in crowds of enemies, and repeated the same lines over and over.
The main nuisance, new sidekicks Jill and ChrisI was disappointed because Parker was well-written and became a likable character. Maybe it's because we got to play a whole level with him. Kudos to the developers for making us bond with the 'new' characters. Unfortunately, the newbies serve as nothing more than a dull, characterless decoration in the main game.
Unfortunately, you can't switch between characters. That would've been a great idea, reminiscent of the classics: give each character unique abilities and weaknesses. Although...we did get a taste of it in the 'Raid' mode.
RAID
The standard mode, starting from part 4, where we can play as almost any character and mindlessly slaughter monsters on familiar locations. True, most of them are unlocked only after meeting certain conditions.
As I said, in this mode, each character has unique characteristics and strategies to employ. For example, my favorite Rachel has the 'Automatic Healing' and 'Close-Range Damage' skills.
Jill excels at automatic firearms and regular pistols, while Chris is good with automatics and sniper rifles. The brighter the gun's name, the higher its characteristics and bonus abilities – and vice versa.
Weapons, in turn, come in different levels. As we develop our characters, complete more challenging stages, and purchase better models from the store, we can upgrade them. It's a typical sandbox experience, perfect for unwinding, especially when playing with friends. Personally, after a couple of rounds, my mood improves, and I get a rush of adrenaline. For a more immersive experience, I recommend visiting locations with recommended levels higher than yours... it'll be a tough ride.
ATMOSPHERE AND FEATURES
This game, unlike parts 5 and 6, actually scares and keeps you on the edge of your seat. The monsters, dubbed 'Sog' (because they constantly leak some kind of fluid), are terrifying: they wobble on the move, stumble to the side, and almost don't react to hits. It's like you're facing a mess, not someone's body. +1 to the scare factor when you've shot off a zombie's arms and legs, and they're still dangling or crawling, while the body continues to lurch towards you... save your ammo, and take down the lying, crawling, or stunned enemies with a powerful hook or a melee attack.
I was taken aback when the enemy didn't take me down right away. They closed in quickly, and I had to be ready for some intense dodging. To do that, I had to time my button presses just right, holding the space bar and keeping the right side of my character away from the attacker. It's not always easy, and it's even harder to get the timing just right – if I pressed the button too soon, I'd spin around and leave myself open to an attack. +2 to the scare factor and tension.
Dodge masterThe bosses are intimidating long before they even appear on screen. You can hear the ominous voice echoing through the ventilation system, warning of the impending doom. 'I've found you' is the phrase that sends chills down your spine, and it seems to come from every direction. The Queen of Zinobia's code is a harbinger of the chaos that's to come, and it's reflected off the walls of the luxurious promenade deck, teeming with monsters. +1005000 to the tension. Overall, it's a thrilling experience, full of scares, tension, and a sense of vulnerability – just what you'd expect from a Resident Evil game. All in all, I'd say the game is great, but there's one thing that's missing:
The one thing I'm missing: nothing out of the ordinary.
I've got a solid shooter with great graphics, familiar characters, decent AI, a good atmosphere, and a compelling story, along with some simple puzzles and interesting enemies. But this isn't a classic Resident Evil game, the kind that's a survival horror experience. The latest games in the series lack the complexity of the older games, with no challenging puzzles, intense moments, or multiple endings. Whether that's a good thing or a bad thing is up to you to decide.
In the end, this is a great game with vibrant interiors, interesting locations, and a slow-burning pace that immerses you in the atmosphere of a drifting ocean liner. Plus, it's old enough to run on almost any 'calculator' out there, since it was released way back in 2012. If you're looking for a game to play on lockdown, I'd highly recommend this one – it's more relevant than ever!
Your Sasa,
Stay safe, and only deal with viruses in games
Check out the second part of the review – it's even more atmospheric, intelligent, and tragic.
The game's got a solid four-star rating, and new updates to boot – but I'm here with a doistoric two-star review
At least someone's traveling this year