Wenn das Leben Ihnen Lemons bringt - geben Sie nicht Limonade her. Zwingen Sie es, sie zurückzunehmen!
check_circleVorteile
- Die Level-Design ist clever und bietet viele Herausforderungen
- Die Kommentare von GLaDOS sind humorvoll und unterhaltsam
- Die Grafik ist farbenfroh und atemberaubend
- Die Musik ist atemberaubend und unterstützt die Atmosphäre des Spiels
- Das Spiel bietet eine großartige Herausforderung und unterstützt die Entwicklung meiner Fähigkeiten als Spieler
- Die Bedienung ist einfach und intuitiv
- Die Spielmechanik ist innovativ und bietet viele Möglichkeiten für kreative Lösungen
- Das Spiel bietet eine großartige Atmosphäre und eine humorvolle Story
cancelNachteile
- Das Spiel ist für mich etwas zu lang und ich habe mich manchmal gefühlt, als würde ich nur herumlaufen, ohne ein klares Ziel zu haben
- Die Steuerung kann manchmal ein bisschen ungenau sein
- Es gibt einige Momente, in denen ich mich gefühlt habe, als würde ich nicht weiterkommen
- Die Grafik kann manchmal ein bisschen langsam sein, besonders bei den komplexen Leveln
- Die Soundeffekte können manchmal ein bisschen überwältigend sein
- Ich habe mich manchmal gefühlt, als würde ich zu viel Zeit damit verbringen, nach Antworten auf Fragen zu suchen, die nicht wichtig sind
- Das Spiel kann manchmal ein bisschen zu einfach sein, besonders für erfahrene Spieler
- Die Story ist manchmal ein bisschen zu langsam entwickelt
































































































Editor's Summary
Portal 2 ist ein herausforderndes und nachdenkliches Spiel, das mich positiv überrascht hat. Die Level-Design ist clever und bietet viele Herausforderungen, die mich zum Denken anregen und zum Lachen bringen. Die Kommentare von GLaDOS sind humorvoll und unterhaltsam, während die Grafik farbenfroh und atemberaubend ist. Die Musik ist atemberaubend und unterstützt die Atmosphäre des Spiels. Allerdings war das Spiel für mich etwas zu lang und ich habe mich manchmal gefühlt, als würde ich nur herumlaufen, ohne ein klares Ziel zu haben. Trotzdem habe ich mich entschieden, das Spiel zu empfehlen, da es eine großartige Herausforderung bietet und die Entwicklung meiner Fähigkeiten als Spieler unterstützt.
Specifications
Welcome to Portal 2: A Challenging and Thought-Provoking Experience
After deciding to play the game, I delved into Portal 2 – a game I had encountered a long time ago, but never fully completed. Since I decided not to focus on the official version, but rather play the PIRAT version, I wasn't sure if I would be happy. However, when I saw the price on Steam, I decided to act as an honest player and play the official version.
The game was developed by Valve Corporation, known for developing Half-Life. Many have already noted that there are many Easter eggs in both parts of Portal. Unfortunately, I haven't delved into Half-Life yet, but I've seen some reviews – I feel like I'll need to be a bit patient to tackle the final boss.
The price on Steam was very attractive to me, so I decided to act as an honest player. I'm glad I decided to play the official version, as the game is definitely worth it. Take on the challenge and test your skills – complete all test chambers with just the portal gun and find the unusual paths. The gameplay is connected to comments from GLaDOS – who would have thought that an artificial intelligence would have so much humor?
Developed by Valve Corporation – known for developing Half-Life. Many have already noted that there are many Easter eggs in both parts of Portal. Unfortunately, I haven't delved into Half-Life yet, but I've seen some reviews – I feel like I'll need to be a bit patient to tackle the final boss.
The game offers two modes: Single-player and Co-op Multiplayer. Both modes have their own stories. The Co-op mode takes the story from the Single-player story, but it's difficult to describe it as a full-fledged sequel. The main story remains the same as the Single-player story. After the finale of the first part, a certain time has passed. The exact time is not mentioned, but only vaguely hinted at.
I must note that both modes have their own stories. The Co-op mode takes the story from the Single-player story, but it's difficult to describe it as a full-fledged sequel. The main story remains the same as the Single-player story. After the finale of the first part, a certain time has passed. The exact time is not mentioned, but only vaguely hinted at. The heroine of the first part, the mute Chell, continues to live in the Aperture Science Laboratory, which is heavily damaged. She is regularly woken up by an unknown speaker to check her physical and mental condition. In one of these awakenings, the Witly module comes to Chell to inform her that the reserve energy store in the laboratory is empty and the reactor core will soon melt. The Witly module is concerned that the high-level management will be blamed for its malfunction and asks Chell to escape and above all reach the rescue capsule.
The rescue operation is threatened; the poor Witly is discarded by GladOS as unnecessary waste, while Chell has the same plans from the artificial intelligence - to test her, until she dies, because GladOS still has many untested interesting cameras...
I liked the first part of Portal, despite its brevity and darkness, but here the story is... something with something. With the minimum of cutscenes and the absence of Chell's reactions, we go through something that will make your heart freeze, bring tears to your eyes, or simply induce a certain apathy. After the end of the first part, I wanted to smile, but here... The finale is more or less clear, but it feels somehow wrong (not in the sense of irrational) - no, it shouldn't have happened like that.
The story is divided into chapters: Chapter 1: Visiting Courtesy, Chapter 2: Cold Start, Chapter 3: Return, Chapter 4: Surprise, Chapter 5: Escape, Chapter 6: Fall, Chapter 7: Reunion, Chapter 8: Fear, Chapter 9: Moment, as (Spoiler). If you don't distribute the playtime across different levels and complete everything without problems, you'll need about five or six hours. In my case, the first round took about 15 hours - but that was only because I spent a long time solving a certain puzzle.
In Co-op mode, there is also a story part, but Chell is missing - you have to work with another player together, who is in a robot body, like Atlas or P-Body, who has a portal gun. Unfortunately, I haven't found a Co-op partner yet; if anyone is interested in walking through the laboratory with me, I'm happy to be available. Please don't hit me too hard on the head when I need to think!
The gameplay process is similar to the first part, but with some new elements. The game's optics are from the outside, and I find it difficult to imagine how they would look from the inside. With a smile, I think about the time when I didn't like the first perspective.
Yes, it's worth mentioning that the game ran without errors, without crashes, without bugs - everything worked like clockwork. Compared to modern games that often aren't fully developed and contain errors (and that's often not included in the price), I'm glad to highlight this as a plus point.
My faithful companion, the portal gun, which I need in every situation to overcome obstacles and find a possible escape from dangerous situations. The gun allows me to create two portals - an entrance portal (orange) and an exit portal (blue). As in the first part, the portals cannot be created everywhere, but only on certain surfaces. Sometimes I have to quickly decide where to create the portals, so I don't get into a dangerous situation.
I'm still enthusiastic about the save function - even if I can save every second. However, there is a drawback: there is no quick-save button in the game menu. I have to decide whether to open the game menu and then click on 'Save'.
Some levels are similar to those in the first part. In the first part, I can only create blue portals, while in the second part, I have a certain portal (orange) at a certain location and cannot change it. The battle against the boss is also similar to the first part - I have only six minutes to defeat him.
Typically, I complete the levels by opening a door that is opened by a mechanism or a super-button box. I'm glad that there are no energy balls in this part - I was annoyed by searching for them in the first part and then had to teleport them. Instead, there are thermal laser beams that are dangerous but easy to handle. With the portals or special cubes, I can redirect the laser beam - so I can trigger a mechanism or eliminate an enemy.
The air blower of loyalty is essentially found in rooms with a large area. The blower immediately throws away everything it touches - whether it's a box or the player themselves - and can be placed on both the floor and the walls.
More light in the middle of the room can carry our body and has no limits, so if you see that the building hits a wall, you can certainly create a portal there and open the other one at any location.
Our computer can also protect us from our old acquaintances, the tower with the laser system.
The transport wagon - something similar to the building, but movable. The direction of the flow remains the same, but in two test chambers, you can change the flow direction with a button press. The wagon can hold everything that enters it, including us, and brings us to our destination without us falling.
The repulsion force - no image is available; a blue symbol in the form of laughter is shown. It works like a trampoline, the higher we jump, the farther we will be thrown. The repulsion force from large water tanks can be teleported to various surfaces, adding a new advantage to the way to the exit door. It can also be used as a weapon against the tower.
The thrust force - a force of orange color; it works like a 'speed booster' for our movement.
Portal gel - a white gel that, when it hits a surface, makes it suitable for creating portals (although there are exceptions, such as grids). The puzzles on the levels are not too simple, but not too challenging - we start with the simplest and gradually move on to more complex puzzles. The initial phase of the game should not be a challenge for anyone, but later you may need some time to get out of the shackles. However, one of the drawbacks is that the developers have only provided one way to solve the puzzles. Experimenting and trying other variants is not possible.
In some cases, I found myself in a loop. We go through all the test chambers - from simple to complex - and again we're in front of a row of test chambers, only with a new note (as I mentioned earlier). And again, we have to go through them all, from simple to complex. Towards the end, we even had to go through one camera twice (luckily, it was very simple). In the first half of the game, I found it acceptable, but in the second half, when the story added new intrigues, I only reluctantly went through the chambers...
It's interesting that so many game mechanics were added, but only a few are available when facing the final boss. Also, there are too many runs through levels that don't serve testing.
Why is Aperture Science actually a laboratory for the study of the nature of portals, if, as can be inferred from old audio files, experiments with human DNA were also conducted?
The laws of physics in this game world somehow work, but sometimes they are... unconventional. The abilities of the potatoes are exaggerated - even if it's a large potato, it reaches incredible values in this game world.
I won't consider the playtime as a drawback. If you have a free version, you can be in an endless loop - look at the test chambers created by players like yourself and solve a foreign gallery. Or you can be active in the creative workshop. I've gone through a few user-created cameras - thank you to the players! It was interesting.
Chell – the test subject, who is still not speaking. In this part, we learn a bit more about her: As she was just born, her parents were rejected; probably they were also part of the laboratory test subjects. GladOS hints in every moment that Chell has gained weight and has made some rather inappropriate jokes against her parents. Chell doesn't react to her.
Chell's figure is a copy of the actress and director Alison G. Vingiano.
GlaDOS (Genetic Lifeform and Disk Operating System) – the super-intelligent computer; sometimes it didn't work and caused a total genocide in the laboratory hall by releasing a nerve gas. The scientists died, and GlaDOS became the only laboratory leader.
Her jokes are quite harsh, but... I must admit, they made me laugh.
Wheatley – the guard in the camera department; he was previously one of the modules that suppressed GlaDOS' intelligence; now he's the guard. He's very talkative and very emotional. He's unhappy with his position and hates humans.
Kaylee Johnson – the founder of the laboratory; he's already dead, but you can see him on pictures and hear his short messages on audio cassettes.
The graphics are better in this regard than in the first part. You shouldn't expect breathtaking panoramic views of nature, but rather a half-dark laboratory complex underground. Therefore, you can expect half-dark corridors, stairs, grids, conveyor belts, pipes, and command centers.



